Code executor for running untrusted code, No containers, VMs, Native support for gpus.
Projects
Prototype Projects
Compilers, GPU systems, runtimes, platform ideas, and infrastructure work in active development.
GPU Orchestrator
Ongoing
Built a SLURM-like topology-aware GPU scheduler for multi-GPU servers (single node).
building a compiler end to end, from lexing and parsing to IR design and code generation.
GPU Compiler From Scratch
Ongoing
Building a GPU compiler stack for lowering kernels and optimizing accelerated workloads
intelligent CI/CD pipelines with AI agents for automated testing and deployment.
exploring CUDA and GPU computing for high-performance parallel processing.
understanding deep learning frameworks by implementing core components.
Github Actions & Terraform
Ongoing
Infrastructure as code with automated deployment workflows
Want to see more?
Check out my GitHub for all projects and contributions